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Rob Gallagher

Dr Rob Gallagher

Lecturer in Digital Media Industries (E&R)

  • Programme co-director, Digital Futures MA

Pronouns

he/him

Biography

Rob joined CMCI in July 2023. Prior to taking up his current post he had worked at Royal Holloway, the University of East Anglia, Concordia University, and Manchester Metropolitan University, where he held a position as a lecturer in Film and Media.

Rob’s research explores the expressive affordances of popular digital forms and genres, with a particular focus on videogames. He has spent much of his academic career working as part of multidisciplinary research teams. As a postdoctoral fellow at Concordia’s Technoculture, Art and Games lab he led a team conducting an SSHRC-funded study of videogame modding cultures. Between 2014 and 2019 he was  part of Ego-Media, an ERC-funded project focused on emerging forms of digital self-presentation, based at KCL. More recently he held a post as senior researcher on the AHRC-funded project Political Ideology, Rhetoric and Aesthetics in the Twenty-First Century: The Case of the 'Alt-Right'.

Research interests and PhD supervision

  • Digital games and gaming cultures
  • Networked subcultures
  • Theories of identity, embodiment and subjectivity
  • Digital life-writing and auto/biography
  • Online genres, aesthetics and affects

Rob’s research explores the expressive affordances of popular digital forms and genres, with a particular focus on videogames. Much of his recent work has concentrated on art games and autobiographical games, and on the positioning of indie, DIY and avant-garde game creators relative to the commercial games industry. Other research interests include the role of the voice in digital media, and the terms on which digital forms, genres, aesthetics and subcultures develop, with case studies ranging from grime music and ASMR videos to animated gifs and alt-right memes. Informed by media theory and game studies, Rob’s work is also heavily indebted to critical theories of identity, embodiment and subjectivity, from queer and trans theory to affect theory, posthumanist philosophy and critical theories of ‘race’. He welcomes proposals for PhD projects in any of these areas.

Selected publications

  • Gallagher, R. and Topinka, R. (2023). ‘The Politics of the NPC Meme: Reactionary Subcultural Practice and Vernacular Theory.’ Big Data & Society 10(1)
  • Gallagher, R. (2022). ‘Humanising Gaming? The Politics of Posthuman Agency in Autobiographical Videogames.’ Convergence 28(2): 359-373.
  • Gallagher, R. (2017). Videogames, Identity and Digital Subjectivity (Routledge, 2017)
  • Gallagher, R. (2016). ‘Eliciting Euphoria Online: The Aesthetics of “ASMR” Video Culture.’ Film Criticism 40(2)

Teaching

Rob teaches across a range of media and gaming modules within CMCI. He is particularly interested in pedagogical approaches that combine creative practice with critical analysis, and in online pedagogy. He received his postgraduate teaching certificate in 2020, becoming a fellow of the Higher Education Association.

Expertise and public engagement

Rob has written on games and gaming culture for publications such as The Guardian, The New Inquiry and The Architectural Review, has appeared on the Critical Technology and Keywords in Play podcasts, and has been interviewed about his research by journalists from Radio Deutschland, Reuters and the New York Times, among others. In 2015 he worked with YouTubers to create a podcast about ASMR for Resonance FM. In 2021 he collaborated with Dr. Robert Topinka and Professor Alan Finlayson on Reactionary Digital Politics, an eight-part podcast featuring interviews with leading researchers working on digital subcultures, conspiracy theories, contemporary right-wing movements, and the impact of digital platforms on political communication. He has also undertaken research-creation projects with artists such as Janina Lange and Marija Bozinovska-Jones, collaborating with the former on a pop-up motion capture studio and the latter on an immersive audio installation shown at Furtherfield and featured on the Serpentine gallery’s podcast.

Selected publications

  • Gallagher, R. (2024). ‘The Uses of Ludobiography: How to Read Life-Writing about Videogames’. In Sell, M. & Condis, M. A. (eds.), Ready Reader One: The Stories We Tell With, About, and Around Videogames (Louisiana State University Press)
  • Gallagher, R. and Topinka, R. (2023). ‘The Politics of the NPC Meme: Reactionary Subcultural Practice and Vernacular Theory.’ Big Data & Society 10(1)
  • Gallagher, R. (2022). ‘Humanising Gaming? The Politics of Posthuman Agency in Autobiographical Videogames.’ Convergence 28(2): 359-373.
  • Gallagher, R. (2017). Videogames, Identity and Digital Subjectivity (Routledge)
  • Gallagher, R. (2016). ‘Eliciting Euphoria Online: The Aesthetics of “ASMR” Video Culture.’ Film Criticism 40(2)

    Research

    CDC header
    Centre for Digital Culture

    The Centre for Digital Culture at King’s College London is an interdisciplinary research centre promoting research and debate on digital culture

    ego media
    Ego Media

    .Ego-Media , a 5-year ERC-funded Advanced Grant project on the impact of new media on self presentation, ran from 2014-19

    Animating Sight and Song

    Dr Rob Gallagher's research into poetic and biographical avatars used by queer Victorian poets Katharine Bradley and Edith Cooper for the Ego-Media Project

    Project status: Completed

    Avatars, Alter Egos and Ventriloquists' Dummies: Voice and Vicariousness Online

    Dr Rob Gallagher's work on the Ego-Media Project

    Project status: Completed

    Grime and Gaming

    Dr Rb Gallagher's research into the relationships between Grime music and videogaming for King's College, London's Ego-Media Project

    Project status: Completed

    Moving Past Present

    Dr Rob Gallagher's practice-based research for the Ego Media Project exploring the pre-history of digital avatars, through the lives of two 1890s 'Gaiety Girls'

    Project status: Completed

    Videogames, Identity and Digital Subjectivity

    Dr Rob Gallagher's research into videogames, identity and digital subjectivity

    Project status: Completed

    Diaries Timeline

    Diaries timeline, by Prof Clare Brant & colleagues for the Dear Diary Exhibition (26/05 - 07/07/2017, Somerset House). Part of the Ego-Media Project at KCL.

    Project status: Completed

    News

    'Understand some of the world's biggest issues' – King's launches new online Master's degrees

    Two new online Master’s programmes – MA Digital Futures and MSc Digital Economies – have been launched by the Department for Digital Humanities and Department...

    Close up of a digital display showing blue graphs and multi-coloured lines

    Events

    27Nov241127 imaginative digital futures

    Imaginative Digital Futures: a symposium

    What will our future look like? Will it have to be digital? What role will biotech, screen media and AI play in it? Can we imagine better futures with and...

    07Marego media

    EGO MEDIA

    Do we now live in the age of ‘ego media’?

    Please note: this event has passed.

      Research

      CDC header
      Centre for Digital Culture

      The Centre for Digital Culture at King’s College London is an interdisciplinary research centre promoting research and debate on digital culture

      ego media
      Ego Media

      .Ego-Media , a 5-year ERC-funded Advanced Grant project on the impact of new media on self presentation, ran from 2014-19

      Animating Sight and Song

      Dr Rob Gallagher's research into poetic and biographical avatars used by queer Victorian poets Katharine Bradley and Edith Cooper for the Ego-Media Project

      Project status: Completed

      Avatars, Alter Egos and Ventriloquists' Dummies: Voice and Vicariousness Online

      Dr Rob Gallagher's work on the Ego-Media Project

      Project status: Completed

      Grime and Gaming

      Dr Rb Gallagher's research into the relationships between Grime music and videogaming for King's College, London's Ego-Media Project

      Project status: Completed

      Moving Past Present

      Dr Rob Gallagher's practice-based research for the Ego Media Project exploring the pre-history of digital avatars, through the lives of two 1890s 'Gaiety Girls'

      Project status: Completed

      Videogames, Identity and Digital Subjectivity

      Dr Rob Gallagher's research into videogames, identity and digital subjectivity

      Project status: Completed

      Diaries Timeline

      Diaries timeline, by Prof Clare Brant & colleagues for the Dear Diary Exhibition (26/05 - 07/07/2017, Somerset House). Part of the Ego-Media Project at KCL.

      Project status: Completed

      News

      'Understand some of the world's biggest issues' – King's launches new online Master's degrees

      Two new online Master’s programmes – MA Digital Futures and MSc Digital Economies – have been launched by the Department for Digital Humanities and Department...

      Close up of a digital display showing blue graphs and multi-coloured lines

      Events

      27Nov241127 imaginative digital futures

      Imaginative Digital Futures: a symposium

      What will our future look like? Will it have to be digital? What role will biotech, screen media and AI play in it? Can we imagine better futures with and...

      07Marego media

      EGO MEDIA

      Do we now live in the age of ‘ego media’?

      Please note: this event has passed.