Discussions following the ‘mapping activities’ evoked a sense of participatory agency, as students contributed experiences as city dwellers and offered reflections surrounding challenges such as information/cognitive overload, mis/dis-information, surveillance as well as privacy concerns and tensions surrounding representation and algorithmic biases. Students reflected that ‘computational thinking’, and the creative, tactile elements of this methodology stimulated discussions that enabled them to collectively cultivate capacities for developing critical digital and AI literacies.
Funding from the Digital Futures Institute enabled us to further reflect upon the existing instruments of the asset mapping toolkit. We used student feedback to refine and reproduce both design and frameworks for discussion that involves a ‘knowledge game’. Deploying gamification, the toolkit can be used as board game to:
Deploying gamification, the toolkit can be used as board game to:
- offer new ways to learn about how the digital and the algorithmic is embedded in civic, personal and public domains of life in cities & to reflect on how to make meaningful change
- to examine how sociality, subjectivity, and bias, affect become embodied practices within urban communication & digital infrastructures
We believe that deploying creative methods for enabling dialogue alongside conventional focus group and qualitative interviewing methods, allows for building an understanding of ‘knowledge’ or ‘intelligence’ around/through the ‘digital city’, and for, creating platforms for learning rights and for cultivating civic capacities.
As two students from the MA in Digital Culture and Society mentioned:
'The workshop and the prototype toolkit are very intriguing. I not only had opportunity to exchange my experience around datafication and the digital with other participants, but also reflected upon and discussed my experiences of life in London as a student and a global citizen.'
'The instruments of the toolkit are so creative and visual that make it much easier to participate in engaging discussions which prompt a collective understanding of the digital city; the workshop helped me to notice, and be critical about, so many I aspects of the digital that have become so familiar and customary that are barely noticeable.'
Living well with technology means engaging with technical processes and systems; recognizing that they are not neutral; and unpacking their agencies and their entanglement with how they are produced and used. It means awareness and intervention.