Two bioscience lecturers have developed a unique version of the board game Monopoly to help students explore career opportunities and recognise the essential skills they are gaining from their degree programme. Created by Dr Rachel Hunt, Senior Lecturer in Bioscience Education at King’s, and Dr Andrew Cobb, Lecturer in Biological Sciences at City University of London, the idea was developed in response to feedback from biosciences students.
Dr Rachel Hunt explained how many students are unsure about their career paths or feel pressured to follow traditional science roles without understanding how their skills could apply to other industries. The game provides an engaging way for students to discover alternative career options during their second-year induction, focusing on transferable skills like leadership, teamwork, and data analysis.
Another goal of the project is to help students feel less isolated at the start of their second year. By using the game as a fun and interactive tool, students can connect socially while learning about careers in a relaxed setting.
The game is based on the classic format but tailored to reflect workplace scenarios. For example, instead of going to "Jail," players encounter challenges like unemployment. "Experience Cards" reward players for showing skills such as problem-solving and teamwork.
Senior lab technicians Finn Poulton Bennett and Adam Warwicker worked closely with the academic team on this project. Following an initial suggestion from Dr Hunt and the team to 3D print as much of the game as possible, they helped refine the approach, focusing on the components best suited for 3D printing. They contributed their expertise by designing and printing key elements, such as player pieces and awards.
Drawing on their experience, they ensured the components were both practical and sustainable. For example, they redesigned the currency and degree certificate pieces to reduce plastic use. They also participated in play-testing sessions, providing valuable feedback to enhance the game’s flow and engagement, resulting in a more polished, interactive experience for the students.