This is a UK/US partnership that will pique some considerable financial interest across the sector. The San Francisco-based augmented reality app design company Niantic is one of the pre-eminent players in its field with a valuation of US$4 billion in January 2019 (£3.2 billion) – up from US$150 million (£120 million) in 2016. Along with the hugely successful Pokemon Go, its portfolio of games includes a Harry Potter game – Wizards Unite.
New theatre experiences
Alongside the potential economic value of this partnership, the new modes of performance and experience design that may emerge are of considerable interest – and may change the way theatre is consumed forever in the wake of the pandemic.
The UK is a recognised leader in the emergent immersive sector. This is a sector that includes games, music, immersive theatre, live cinema, virtual reality and a very wide range of other products and services that are formed through the intersection of new technologies that support audience participation and engagement.
The sector was designated as a top priority for investment and development in 2018 when the the government announced £150m in funding to stimulate innovation in the creative industries.
The key ambition in this investment is to generate new high-value, globally appealing content that will support the UK’s creative sector through the uncertainties of Brexit.
Punchdrunk creates cinematic immersive theatrical performances that take place in specific physical locations. These are spaces that the audience can explore and feel but they are nonetheless physical bounded spaces.
The details of the new venture are yet to be revealed but partnering with AR specialists Niantic ignites the possibility of recreating the intensity of these performances in urban space. Or, as befits a post-pandemic world – we might witness these performances from the safety of our own homes, physically distant but intimately connected to both the performers, the performance and the community of participants.
Innovative collaborations
Over the past five years there have been numerous cross-sector collaborations where technology companies have partnered with theatre and performance arts institutions to create next-generation performance experiences.
Take the landmark collaboration in 2016 between the Royal Shakespeare Company, Intel and The Imaginarium Studios (a performance capture studio set up by actor Andy Serkis). They collaborated on Shakespeare’s The Tempest to create the world’s first live motion-capture performance.