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Playing with a purpose! Using a board game to embed sustainability within education

Ripple Effects
Emma Lowe

PhD Student, Faculty of Arts & Humanities

12 March 2025

Have you ever played with a purpose? This is the aim of a sustainability board game, entitled ‘Dilemma’, which is currently being introduced into several modules across King’s College. It is designed to encourage students to both learn about sustainability, and how to think sustainably. The latter inevitably means that students need to unpack the judgements and values that underpin their decision-making – and this is exactly what makes this board game so effective.

A key pillar underpinning the game is the far-reaching meaning of sustainability. For example, rather than focusing purely on concerns around environmental sustainability, ‘Dilemma’ is more ambitious, raising questions about sustainability in society, and thereby asking students to think about issues such as gender equality within the workplace, and equal access to educational opportunities. Playing the game broadens their understanding of the word ‘sustainability’, highlighting that every aspect of our lives can be made sustainable in some way.

So, how exactly does the game work? In moving their game pieces around the board, players encounter either quiz questions or debate questions, depending on where their token lands. While the quiz questions test the players’ knowledge of the effects of climate change and issues of equality, the debates cards have the students come face-to-face with intentionally tricky dilemmas, which are the game's namesake. Players will therefore learn facts about sustainability, but, more importantly, will also learn how to think sustainably. They will begin to recognise the trade-offs that are necessary when choosing a sustainable option, and how a choice is often more complex than simply prioritising either people or planet.

On a practical level, the board game format also encourages connection and discussion, providing a way for students to become more culturally competent. This offers the students a welcome break from screen-based learning, and allows them to learn in a more relaxed way. In all of the game sessions that I have facilitated, there was a spirit of engagement and fun that was very exciting to see!

Customising for King’s

While the ‘Dilemma’ game exists in a generic format, our ‘Education for Sustainability’ research group aimed to customise ‘Dilemma’ for various disciplines. This meant researching and creating new cards which corresponded to certain subject areas. For example, in order to prepare the game for undergraduates studying Engineering, we produced cards which asked questions about the sustainable design of systems, and the gender imbalance within engineering careers.

These games sessions are also contributing to research around embedding sustainability within curricula. In order to use these game sessions as part of our study, students are asked to fill out a survey before and after the session. The questions are designed to assess how ‘Dilemma’ improves students’ knowledge of sustainable issues, as well as their understanding of the complexity involved in making sustainable choices.

Spreading the word

A woman standing in front of a grey board with a poster on it

As a Research and Teaching Assistant on the project, I was keen to represent this project at the London Student Sustainability Conference (LSSC’25), which took place at the University of Westminster on 26 February. This was a great chance to advertise the merits of the game to like-minded researchers! It was also gratifying to see that several of the topics raised in the game, such as the durability of solar panels. were being addressed by separate projects at the conference.

The conference also gave me a chance to think about our project in a different light. All applicants were asked to indicate the Sustainable Development Goal to which their project spoke. While the project itself broadly aligns with Sustainable Development Goal 4 (‘Quality Education’) by enhancing curricula, the wide variety of topics covered by the question cards educate students about the range of Sustainable Development Goals. For example, questions on renewable energy resources help students understand how to meet Goal 7 (‘Affordable and Clean Energy’), whilst questions regarding reducing the gender gap within certain careers help students think about Goal 5 (‘Gender Equality’). This reflection made me realise just how wide-reaching this game can be, and how it addresses the full rainbow of the Sustainable Development Goals.

We are continually looking to disseminate the game more widely across King’s College, and beyond. If you would like to play the game with a group of students or staff, please feel free to get in touch: emma.lowe@kcl.ac.uk

Image credit: Snowflake Education

Ripple Effects

Ripple Effects is the blog from King's Climate & Sustainability, showcasing perspectives from across the King's community.

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