While studying his undergraduate degree in Computing at Imperial College London, Mike’s career path was already taking shape in his mind, and it was never far from his childhood dreams.
“I initially wanted to be a games journalist and I actually did work as a freelance reporter for a while during my studies. Computing was just my back-up plan.
“But then I went to a talk by a PhD student whose research was looking at artificial intelligence. Because of my love for games, I’d always been fascinated by AI but back then most people didn’t care about it.
“It got me thinking about how I could do my own research to bring my interest in gaming and AI together.”
At the time, Mike was in touch with an academic who specialised in building AI for creative purposes, for example to produce art.
“I remember this academic said to me, ‘I’ve always wondered if you could get AI to design video games?’ and I was so obsessed with that idea.”
It was that conversation that marked the beginning of Mike’s academic research career.