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Maps, Apps And The GeoWeb: Introduction To The Spatial Humanities

Key information

  • Module code:

    7AAVMAPS

  • Level:

    7

  • Semester:

      Spring

  • Credit value:

    20

Module description

This module concerns how maps and geography are made on the web, why these have become so important in the digital humanities in the last ten to fifteen years, and what kind of critical approaches we need to adopt to the assumptions that online geographic data contains. The course will begin with a brief overview of the history of mapmaking from the earliest times until the present day, focusing on how and why the World Wide Web has come to be cartography's dominant paradigm. We will go on to discuss examples of how geographic information from history, archaeology and cultural heritage is organized using digital gazetteers, and question whether these have to be solely about place (or can they include time periods and events). We will examine the ways in which geographic data is approached in heritage crowdsourcing ('Volunteered Geographic Information'), and how geography features in literary and textual analysis. This range of knowledge will be applied in two practical case studies: you will learn how to build your own web map using a dataset from the humanities, and learn the basics of using a Geographic Information System (GIS). Finally, we will assess how digital geography influences our own behaviour via our mobile devices and GPS traces, what information we share with multinational corporations, and how we can use what we have learned to take control of this process of sharing.

The module will be taught via ten two-hour sessions, each comprising an hour's lecture and an hour's practical. These will be:

1. History of cartography, giving a background as to how digital cartography emerged after centuries of map making.

2. Digital gazetteers

3. Ancient World geography online

4. GIS: Introduction to theory and methods

5. Building a GIS data model

6. Volunteered Geographic Information (VGI) (a practical session on the use of OpenStreetMap and Google MapMaker, with students encouraged to explore the limitations of these.

7. Volunteering geo-information through apps and GPS. This will be a deeper expolration of OpenStreetMap, following on from the previous session.

8. Literary GIS

9. Location and digital imagery (case studies including Historypin.org)

10. Concluding lecture: The Spatial Narrative in the Digital Humanities

Assessment details

Coursework - Practical exercise with 2500 word report OR 4000 word essay (100%)

Educational aims & objectives

The purpose of the module is to give students a) an understanding of the role of geospatial data in digital humanities research, in both its explicit and inexplicit forms (e.g. digital gazetteers and map-based academic publications, versus discourses and analyses that involve place and location), b) a critical understanding of the way in which online spatial standards and formats condition interpretation and introduce bias in the reaching of intellectual conclusions, and the impact of contributor factors such as the representation of minority groups in society; and c) a practical understanding of how important GIS and contributor-based map platforms, such as QGIS and OpenStreetMap respectively, contribute to the digital humanities.

Learning outcomes

Having taken this module, students will:

  • Have a basic understanding of the history of geodesy and cartography, with special reference to the elements, assumptions and processes that underlie modern digital mapping.
  • Be able to demonstrate knowledge of fundamental web standards for geospatial data, with a primary focus on KML, but with a broader appreciation of how these standards relate to generic frameworks, including most importantly the World Geodectic Data system. They will also be able to discuss the limitations these impose on the expression of information in the digital humanities, and discourses built around it.
  • Have a broad understanding of the most important current applications of spatial data in the digital humanities, with respect to specific examples including, but not limited to, Ancient World Geography and Digital Imagery.
  • Be able to correctly project a base map in a standard GIS platform such as QGIS (which is Open Source and freely available), and construct a basic three-layer vector data model, comprising of points, lines and polygons. They will be able to discuss both what this model allows them to do, and what it prevents them from doing with their data.
  • Have an understanding of the technical, theoretical, practical and ethical issues underlying Volunteered Geographic Information, and especially mobile apps as a means of contributing VGI. On a practical level, they will able to make intermediate to advanced edits to OpenStreetMap using both apps and editing functions; and consider how their participation in a global VGI platform can contribute to intellectual and ethical agendas. This will include a discussion of the kinds of personal data gathered by corporations such as Google, and what steps individuals can take to control the amount of information they make available to such organizations.

Teaching pattern

The normal teaching pattern will be one combined lecture/seminar (2 hours) per week.


Module description disclaimer

King’s College London reviews the modules offered on a regular basis to provide up-to-date, innovative and relevant programmes of study. Therefore, modules offered may change. We suggest you keep an eye on the course finder on our website for updates.

Please note that modules with a practical component will be capped due to educational requirements, which may mean that we cannot guarantee a place to all students who elect to study this module.

Please note that the module descriptions above are related to the current academic year and are subject to change.