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Communication and Consumption Of Cultural Heritage (15 Credits)

Key information

  • Module code:

    7AAVMAR2

  • Level:

    7

  • Semester:

      Autumn

  • Credit value:

    15

Module description

The aim of this module is to provide both an overview and a highly practical understanding of how computing is affecting and changing the ways in which the material cultures of archaeology are studied. The module provides a systematic introduction to the specialised key computational methods and techniques that have been derived from theoretical research-based work in this discipline as well as new approaches that are at the forefront of of the discipline. It focuses in particular on the application of computing knowledge and skills to document and communicate the epistemic aspects of archaeological artefacts. It aims for the students to gain practical skills and insights in key disciplinary methodologies of each area covered, especially of the application of new techniques and database design and manipulation for archaeological finds. It aims to provide students with a comparative understanding of key curatorial issues across the discipline areas, including descriptive and administrative metadata, tools for managing digital object repositories, display and exhibition (including virtual reality) and preservation. Above all, the module aims to develop the capacities of the students for analysis, synthesis, and critical reflection on the ways in which digital methods are applied in the study and curation of material culture.

Assessment details

Coursework: 

1000 word essay (10%)

Wireframe and mockup (10%)

Group project presentation (10%)

Final revision portfolio (70%)

Educational aims & objectives

By the end of the semester students will:

1. Have developed critical skills for discussing and evaluating cultural heritage in digital contexts

2. Have gained technical skills to curate and preserve cultural heritage in digital contexts

3. Participated in the creation and analysis of digital cultural heritage.

Learning outcomes

By the end of the semester students will:

1. Be able to engage in debates and discussing aboutl heritage in digital contexts

2. Be able to critically reflect on their ability to use technical skills to curate and preserve cultural heritage in digital contexts

3. Be able to evaluate different strategies and practices for curating and preserving digital cultural heritage.


Module description disclaimer

King’s College London reviews the modules offered on a regular basis to provide up-to-date, innovative and relevant programmes of study. Therefore, modules offered may change. We suggest you keep an eye on the course finder on our website for updates.

Please note that modules with a practical component will be capped due to educational requirements, which may mean that we cannot guarantee a place to all students who elect to study this module.

Please note that the module descriptions above are related to the current academic year and are subject to change.